User delight is my personal catnip
Crafting experiences people love.
Without being able to put their finger on why.
UX
How nice to finally meet you.
Good design is the difference between products people use and ones they keep coming back to — its the sum of details living in gaps most teams rush past.
I work at the intersection of systems thinking and sensory craft: mapping the full experience, then sweating every touchpoint until the friction disappears.
Whether that's an online shop's visual design, a check-out process, or a physical space — the question is always the same: what would make someone feel genuinely cared for here?
Selected work — past to present
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Spatial Computing Bachelor Thesis, Staedel Museum Frankfurt, 2026
© Author
"The purpose of a computer is to help you do something else."
— Mark Weiser
Portfolio
Here's an overview of some of my projects — and the questions that got them started and going. Want to add to the list?
"What type of museum would make your kids want to come back the next day?"
"How will recent innovation shape interactions and expectations?"
"Have you read the terms and conditions?"
"We sew and ship custom shirts faster than others deliver off-the-rack items?"
"Why doesn't your online shop feel like walking into your store?"
"Wait — we expect clients to 'just imagine' how their $3000 suit might look from a cloth sample?"


